Sound bank to play when this item hits the ground when dropped Icon to show in the UI to represent the item Icon to show when the item is being sold by a gambler Sound bank to play when the item is dropped Particle file to play while the item is on the ground. If true, this unit will not be created by the game (mostly used for base unit files).
#Torchlight 2 wiki armor sets full#
Used to control whether or not a potion is usable when the stat that it restores is full (health potion->, mana potion->MP) The requisite amount of dexterity required to equip this item. The requisite amount of defense required to equip this item.įlavor text for the item as it will show up in game (only applicable to units of type WEAPON) The percentage of the total damage which is poison. The percentage of the total damage which is physical. The percentage of the total damage which is ice. The percentage of the total damage which is fire. The percentage of the total damage which is electric. The only valid properties for item units in this field are "EQUIPMENT" and "GOLD"
The percent chance a shield will block attacks (SHIELD unittypes only) Any property not specified in this unit data file will fall back to this base file's property. The relative path to the unit file from which this unit will inherit properties. Layout to be attached to the item when equipped (WEAPON) Sound Bank played when item is used in an attack (WEAPON only) if ARMORMAX is 0 or unspecified or less than ARMORMIN, ARMORMIN will be used, otherwise, armor is rolled between ARMORMIN and ARMORMAX. Percent of the armor graph at the items level. if 0 or unspecified or less than ARMORMIN, ARMORMIN will be used, otherwise, armor is rolled between ARMORMIN and ARMORMAX.
The percentage of the total armor which is poison elemental armor (only applicable to units of type ARMOR) The percentage of the total armor which is physical armor (only applicable to units of type ARMOR) The percentage of the total armor which is ice elemental armor (only applicable to units of type ARMOR) The percentage of the total armor which is fire elemental armor (only applicable to units of type ARMOR) The percentage of the total armor which is electric elemental armor (only applicable to units of type ARMOR) If true, the items will always be identified Items are units which can be held in a character's inventory.